Playground – Breakdown

“Childhood experiences are one of the most everyday memories that will always embed in human mind, even unconsciously. Whether they are good or bad, they will affect one’s manner, thoughts and point of view.”


Eric Dalimarta


Date : June 1st – June 4th, 2007
Location :Hall Street Gallery, Savannah, USA
Software : Maya 2008, Photoshop CS2, Shake 4.1

This final image is composited from its elements and simulation that have been rendered with rendered layers. Those layers are color-corrected and merged together into one integrated photograph.
playground_final

 

Original Image
playgroundRaw

Date : 7/13/06
Camera : D70
Format : NEF/RAW
Exposure : 1/250 s at f/11
Focal Length : 210 mm
ISO : 200

Sketch
sketch
Breakdown
“Playing Balls” was created in dynamic with natural forces such as gravity and turbulence but without the real world force’s value. The wall was re-built based on the image and reconstructed in 3D to have the tunnel and slider. The whole environment is created in 3D as proxies objects to match the real life environment and lights.
[KGVID width=”400″ height=”225″]http://the2457design.com/wp-content/uploads/2007/06/playground_br.mov[/KGVID]
Bouncing Balls Simulation from Maya
playgroundBallCol
Bouncing Balls Beauty Pass from Maya
playgroundOcc
Occlusion Pass from Maya
playgroundSliderBeau
Slider Beauty Pass from Maya

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