Catching The Wind – Breakdown

“The human body has its maximum resistant limit. When it reaches the peak of the limit, the unconscious mind will overcast the logical mind; imagination becomes a hallucination.”


Eric Dalimarta


Date : June 1st – June 4th, 2007
Location :Hall Street Gallery, Savannah, USA
Software : Maya 2008, Renderman, Photoshop CS2, Shake 4.1

Simulation of the final work is created by a procedural compositing CG package and re-rendered into a sequence, then the sequence is re-captured into a new photograph as a new image.

cathing_the_wind

Original Image
tree.0001

Date : 7/13/06
Camera : Canon PowerShot A620
Format : JPEG
Exposure : 1/1250 s at f/3.5
Focal Length : 14.9 mm
ISO : 200

Sketch
sketch_nat
Breakdown
This photograph was created by using procedural shader, dynamic hair, and projected light. The sky is simulated using procedural shaders for the texture and displacement. The shadow on the tree and terrain are built by projecting the simulated clouds into the CG light. The growing branches of the tree are created using dynamic hairs that grow from the branches and interact with CG fields such as turbulence and wind.
clouds
Clouds Simulation from Renderman
terain
BG Plate for Terrain
terainShd
Clouds Shadow Over The Terrain
tree3D
Growing Tree Simulation in Maya
tree
Growing Tree beauty Pass from Maya
treeShd
Clouds Shadow Over The Growing Tree

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